UpdatesbeginnerUpdated: 10/17/2026

Beyond These Stars Patch Notes: Hotfix #1 & Bug Fixes

Track every Beyond These Stars patch notes entry since 1.0 launch, from the Hotfix #1 building move fix to the latest tweaks and bug fixes.

Beyond These Stars shipped to version 1.0 on October 16, 2026, and the very next day the developer published the first batch of post-launch patch notes under the title Hotfix #1. Because the game skipped Early Access entirely, this is also the first set of fixes ever issued for the live build, which means every current Beyond These Stars patch notes entry traces back to that single Steam announcement.

If you are hunting for the changelog, the roadmap signals, or simply want to know whether the Korean localization, the Power Generator range line, and the building-move bug have all been fixed, this guide walks through what is in Hotfix #1, what is not, and what the developer has not yet published about the post-launch window.

The 1.0 Build's Contents at Launch

The release-day build is version 1.0, distributed only on Windows PC through Steam, with Hooded Horse acting as publisher and Balancing Monkey Games (the Dunedin / Ōtepoti, New Zealand-based studio behind Before We Leave) as developer. The studio's release post and the Dev Blog #22 on Celebrations on the official channel were the two anchor assets for launch day.

Key facts about the 1.0 build as it exists right now: The launch trailer itself is short, cinematic, and focused on the core pitch: Kewa, a sentient Space Whale, carries a city on its back as it drifts through a procedurally drawn galaxy. The trailer is also the one asset most likely to surface when players search for a Beyond These Stars official trailer, so it is worth pinning in your mind as the visual reference for version 1.0.

FieldVerified Value (as of 2026-10-17)
Release date2026-10-16
Version1.0
Skipped Early AccessYes — went straight to 1.0
PlatformWindows PC only (Steam app 2295060)
Price (SGD region sample)S$29.99 list, S$23.99 with -20% launch discount
Achievements64 total
Supported languages15 (English with full audio + 14 text languages)
Review snapshot26 reviews (21 positive / 5 negative) at the time of writing
First official patchHotfix #1, published 2026-10-17

Launch Trailer vs. Release Date Trailer — Are They the Same?

There is some natural confusion here because two related but distinct videos sit at the top of YouTube. The Beyond These Stars — Release Date Announcement Trailer on the Xbox channel confirmed the 2026-10-16 release date in advance, while the Beyond These Stars — Official Release Date Trailer carried by IGN is a separate cut used by press. The video that ships in the Beyond These Stars launch trailer slot on Steam is the one from the developer's own channel.

If you are looking for a Beyond These Stars new trailer to send to a friend, the safer answer is: point them to the developer-uploaded launch trailer, then to the IGN release date trailer if they want the press cut. The 1.0 launch trailer and the Beyond These Stars release date trailer are not interchangeable in terms of timestamps, but they cover the same surface content.

Beyond These Stars Patch Notes for Hotfix #1 (2026-10-17)

The single post-launch patch so far is Hotfix #1, published on the official Beyond These Stars Steam news page on 2026-10-17, the day after launch. Three changes are listed in the announcement, and every current entry in the Beyond These Stars patch notes lives inside this one hotfix.

#Hotfix #1 EntryCategoryWhat It Means in Practice
1Korean entry in the language dropdown was not localized correctlyLocalizationKorean players selecting their language were seeing a placeholder or English label; the entry now shows the proper localized name
2Buildings being moved could get blocked if Peeps cancelled their action while fetching resources for the moveGameplay / AIMoving a building no longer stalls indefinitely when a Peep aborts the resource-fetch step mid-action
3Selecting a Power Generator now shows its Power range line rather than its Pollution rangeUI / clarityThe visual line under the cursor reflects the building's actual power radius, not its pollution footprint, so placement decisions are more obvious

These are deliberately surgical fixes rather than balance changes. The developer did not touch any production rates, any building costs, any shift durations, or any happiness or pollution thresholds, because the studio has not published numbers for any of those systems. Hotfix #1 is exactly the kind of "day-two polish" patch you would expect one day after a straight-to-1.0 release.

What the Three Hotfix #1 Fixes Actually Do

The Korean localization fix is the easiest to understand: dropdown text should be in the language it represents, and it was not. The second fix is more interesting from a city-builder perspective because the building-move bug could leave players stuck mid-action — a Peep would head off to fetch resources for a relocation, then change their mind, and the move would silently stall. That kind of softlock-adjacent bug is uncomfortable in a genre where layout iteration is part of the core loop, and getting it out in the first hotfix is a strong signal that the studio is watching launch feedback.

The third fix, the Power Generator range line, is the most visible one for new players. Previously, clicking on a Power Generator would show a visualization of its pollution spread rather than the radius it actually powers. That mismatch was confusing because the two circles can be very different sizes, and a new player would naturally assume the line they see is the line that matters. After Hotfix #1, the line you see under the cursor is the Power line, which is the line you plan around.

Beyond These Stars Patch Notes Roadmap: What Is Not in Hotfix #1

Because the game launched straight to 1.0 and Hotfix #1 is the only post-launch patch published so far, the Beyond These Stars patch notes history is one entry long. Several things that players often expect in a launch window are not in the changelog, and the developer has not published any roadmap that would tell us when they might arrive.

  • No Hotfix #2 has been announced. Anything beyond the three Hotfix #1 fixes is speculation.

  • No balance changes are present, and the studio has not published formulas or rates for happiness, pollution, sickness, or production to even be balanced against.

  • No new buildings were added or removed, so the verified building list (Home Spaceship, Apothecary, Fairground, Kitchen, Pasture, Weaver, Tailor, Tree Nursery, Cleaner, Burner, Trawler, Composting, Space Port, Landing Pad, Spaceship Builder, Settlement Ship) is unchanged.

  • No DLC has been announced yet. The Steam page does not list any paid expansions at the time of writing, and the DLC status page on this site tracks the same signal.

  • No console or mobile versions are live. The game is Windows PC only, so anyone asking about a PS5, Xbox, or Switch port should look at the dedicated platform availability page instead of the patch notes.

The simplest way to read this is: Hotfix #1 is a cleanup patch, not a content patch. If the developer follows the same rhythm as for Before We Leave, future patches will probably mix targeted bug fixes with the occasional quality-of-life addition rather than shipping as numbered balance passes.

How to Stay Current With the Next Beyond These Stars Patch Notes Entry

There are four reliable channels for catching the next Beyond These Stars patch notes entry, and they roughly mirror the channels the studio used for launch communication. The first is the Beyond These Stars Steam news feed, which is where Hotfix #1 actually lives. The second is the official Balancing Monkey Games YouTube channel, which tends to mirror announcement trailers there. The third is the Dev Blog archive, which carries longer-form developer diaries between major patches. The fourth is the studio's Discord, linked from the official site, where post-launch feedback is aggregated.

For most players, the Steam news page is the canonical source because every patch note is a Steam post, and Steam will notify you of new posts if you follow the game. The Dev Blog is the place to look for context on why a fix is being made, while Steam news is the place to look for what changed.

Known Issues Beyond Hotfix #1

The current Beyond These Stars known issues list is small precisely because the game has only been live for one day. Hotfix #1 addressed the three issues the developer chose to publish, but community reports on launch day flagged a handful of additional observations. The studio has not officially acknowledged any of these in a follow-up post, so they are not part of the patch notes yet, but they are worth knowing about so you can decide whether to wait for a fix or work around them in your own settlement.

ObservationStatusPractical Workaround
Korean language dropdown labelFixed in Hotfix #1Switch to English and back, or relaunch
Building-move stall when Peep cancels resource fetchFixed in Hotfix #1None needed after patch
Power Generator range line showed Pollution instead of PowerFixed in Hotfix #1None needed after patch
Apothecary texture (mentioned in Dev Blog #25 as pending)Not addressed in Hotfix #1Cosmetic only; wait for a future texture pass
Minor visual pop-in on long-distance camera zoomsNot acknowledged by developerAvoid extreme zoom-out until patched

Notice that every entry in the first three rows of that table is identical to a Hotfix #1 fix. That is intentional: the patch is short, and the easiest way to confirm whether something is fixed is to check whether the developer called it out in the announcement.

Where Numbers Are Still Unreleased

Several of the things players typically search for in patch notes — production rates, happiness thresholds, pollution recovery speeds, shift durations, building costs — are not in the Beyond These Stars patch notes because the studio has not published the underlying numbers in the first place. This is unusual for the genre and it is worth being explicit about: if you are looking for a "value nerfed from X to Y" style entry, it will not be in the changelog, because the base values are not public. When future patch notes do land, expect them to describe changes in relative terms ("reduced", "increased", "slower", "faster") rather than as formula deltas, unless the studio decides to publish a number.

Comparing the Demo, 1.0, and Hotfix #1

The Beyond These Stars demo guide goes into more detail on what the demo allowed you to do, but for patch-note purposes the comparison is short. The demo was a 2024 build that did not represent the 1.0 feature set, and the 1.0 release is the only build that any future patch will modify. Hotfix #1 is therefore the first patch to ever touch the live game, and there is no demo-era patch history that "rolls forward" into 1.0.

BuildStatusPatch Notes That Apply
2024 Demo buildDeprecated by 1.0 releaseNot relevant; replaced by 1.0
Version 1.0 (2026-10-16)Live at launchSuperseded by Hotfix #1
Version 1.0 + Hotfix #1 (2026-10-17)Current live buildThe only set of patch notes that exists right now

If a guide, video, or community post you find references "patch X" or "update Y" without a date attached, treat it as Demo-era information unless it clearly cites the Steam news post. The honest baseline is: there is one patch, it was published on 2026-10-17, and the Steam page is the source of record.

Where Beyond These Stars Patch Notes Are Likely to Go Next

Because the studio chose to skip Early Access, the post-launch window is doing the work that an Early Access cycle would normally do. That means the most likely shape of the next Beyond These Stars patch notes is a mix of three things: localization cleanups for the remaining 13 non-English languages, quality-of-life UI fixes (camera, text size, contrast), and small gameplay corrections flagged by the community. None of this is confirmed, and the developer has not published a roadmap with dates.

The two most useful habits to build right now are reading the Steam news feed for canonical patch notes and watching the Dev Blog for the reasoning behind upcoming changes. Together, those two sources will cover every Beyond These Stars patch notes entry the studio publishes, from Hotfix #1 onward.

Frequently Asked Questions

When did Beyond These Stars release?

The 1.0 release shipped on 2026-10-16 for Windows PC on Steam, and the studio skipped Early Access entirely, going straight from the demo cycle to a finished 1.0 build. The release date was confirmed earlier by the Beyond These Stars release date trailer before launch day.

What is the latest Beyond These Stars patch?

The latest patch is Hotfix #1, published on 2026-10-17, the day after the 1.0 launch. It is the only post-launch patch the developer has published so far, and every current Beyond These Stars patch notes entry is part of that single hotfix.

What did Beyond These Stars Hotfix #1 actually fix?

Hotfix #1 contains three changes: the Korean language dropdown label now displays correctly, building moves no longer stall when a Peep cancels a resource fetch mid-action, and the Power Generator now shows its Power range line instead of its Pollution range when selected. The full Beyond These Stars patch notes for this hotfix live on the official Steam news post.

Where can I watch the Beyond These Stars launch trailer?

The official Beyond These Stars launch trailer is hosted on the developer's YouTube channel and is also embedded on the Steam store page. Press outlets, including IGN, additionally carried a Beyond These Stars official release date trailer that confirmed the launch date ahead of release day.

Is there a Beyond These Stars 1.0 launch trailer separate from the release date trailer?

The 1.0 launch trailer on the developer's channel is the version that ships on the Steam page. The release date trailer is an earlier cut used to announce the 2026-10-16 date. Both are official Beyond These Stars trailers, but the launch trailer is the canonical Beyond These Stars 1.0 launch trailer asset to reference.